Singularity Review

Bioshock did it, System Shock did it and Fallout did it too. All these games pull off what most cannot and thats create a world with story and a sence of presence, and singularity doesn’t fail to do so. From the very begining your drawn into the world with set peices that mach that of Bioshocks intro, Fire and awe exploding all around you. The story is slowly reviled to you via notes and tape recordings lying around the level and short audio transmissions from your partner.

The gun play feels very basic when you start but once you gain the ability to use the singularity powers it all gets very interesting an creative, Further into the game you acquire various upgrades which opens up allot of options for combat. Whether it be using a gravity type power to throw objects at your enemies much like the gravity gun in half life 2) or using your force push power to send waves of soldiers off platforms and cliffs. There are also gun and power up dispensers which you can use to buy ammo and modifications to you weapons using an element called E99 found throughout the world as various tech objects. This gives the player to set up his/her own play style where as i spent my points into the assault rifle and health upgrades, Other might invest in singularity powers to go for a more tech class.

Singularity Pull off some impressive lighting, sound and some very amazing physics which all adds to the immersion of the world and i only encountered one loading point for a huge boss battle on a falling train! , I would definitely recommend this to any shooter fan despite its cheesy box cover and lack of promotional material. Although i have yet to try outs its multilayer features so I cannot comment on that at this time. This could be lost within the hypes of E3 like Red Faction Last year!
Score: 8/10

01/07/10 - By Ty




